Not only were the first tales of each published alongside each other in Weird Tales, but they often sprang from the same pens. Sword and sorcery and the Cthulhu Mythos were birthed from the same otherworldy womb and bear more than a passing familial resemblance. While we hope the episode more than answers this, it’s probably worth explaining here too. “But why are you doing this on a Call of Cthulhu podcast?” we hear an imaginary listener ask. This episode is the first of our two-part examination of the genre of sword and sorcery. There’s a reason why they call it “sword and sorcery” and not “word and sorcery”. Is it an enigma? Maybe some clever bit of wordplay? It’s probably safer if we stick to swordplay, especially with all these sorcerers around. We’re back and we’re puzzling over the riddle of steel.
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In this episode, we talk about the influences we’ve drawn upon when presenting gangsters in our own games, as well as thoughts on how to use gangsters as protagonists and antagonists. Given that the classic era of Call of Cthulhu coincides with the advent of prohibition and the rise of organised crime in the USA, gangsters have always played a large role in the game. Our latest episode delves into the deadly underworld of gangsters in Call of Cthulhu. It’s a weird life being gangsters in Call of Cthulhu. Apparently they’ll help us sleep with the fishes, but that’s how we got into trouble last time we were in Innsmouth. They’re not very stylish and even less comfortable. We’re back and we’re trying to understand the attraction of these concrete boots. Once again, we have called upon our good friend Dirk the Dice to stand in for Matt. Happily, he is doing much better now and will be back for our next episode.
COVID hit him hard and he has taken some time to recover. Once again, Matt is absent from this episode.
There is some weird sexual content in the film, so be warned that the discussion may be more explicit than usual. As in so many of his films, Miike sets out to shock and transgress, but does so here in a playful, surreal manner. It may not precisely be a horror film, but it will probably make you more uncomfortable than most horrors. Gozu is a 2003 production from legendary Japanese director Takashi Miike, and it defies description. Hang on… Why is the handle warm? Main Topic: Gozuįollowing last episode’s discussion of gangster s in Call of Cthulhu, we now look at probably the strangest gangster film ever made. Maybe we can scrape some of the muck off using this convenient ladle. We’ve seen films use 3D, moving seats, and even subsonic vibrations to enhance the viewing experience, but this is going too far. Between all this chicken custard, cow spittle and milk, Gozu has left us downright sodden.